Looking for a roblox chat tags script that actually works without making your brain melt is surprisingly harder than it looks these days. If you've spent any time playing popular games like Pet Simulator 99 or Brookhaven, you've definitely seen those colorful titles next to people's names in the chat. Whether it says "[OWNER]," "[VIP]," or something goofy like "[Coolest Person Ever]," those little prefixes add a massive amount of personality to a game. They're great for recognition, but they also give players a sense of status, which is a huge deal in the Roblox ecosystem.
Honestly, setting up a chat tag system used to be a total nightmare. You had to mess around with the legacy chat modules, fork them, and hope you didn't break the entire UI in the process. But things have changed. With the rollout of TextChatService, Roblox actually made it a whole lot easier to customize how messages look. It's less about hacking into deep internal scripts and more about just telling the game, "Hey, when this specific person talks, give them a cool label."
Why Bother With Chat Tags Anyway?
You might be thinking, "Does it really matter if my name has a tag?" From a developer's perspective, yes, absolutely. Chat tags are one of the simplest forms of rewarding your players. If someone buys a VIP gamepass, they want everyone in the server to know they supported the game. If you have a staff team, you need players to know who the moderators are so they can ask for help (or, you know, behave themselves).
Beyond just status, it's about organization. If you're running a roleplay game, you could use a roblox chat tags script to show what team a player is on—like [POLICE] or [CITIZEN]. It adds a layer of immersion that plain text just can't achieve. Plus, let's be real: people love seeing their names in bright colors. It's just how we're wired.
Making the Switch to TextChatService
Before we dive into the nuts and bolts of the script, we have to talk about the "new" way of doing things. For years, we used the LegacyChatService. If you find a tutorial from 2018, it's going to tell you to go into the Chat folder and mess with ChatModules. Don't do that. It's outdated, clunky, and Roblox is slowly moving away from it.
The modern way is through TextChatService. It's much more streamlined and, frankly, less likely to break whenever Roblox pushes an update. The logic is centered around a feature called OnIncomingMessage. This is essentially a "hook" that allows your script to intercept a message right before it shows up on everyone's screen. At that moment, you can say, "Wait, this is the owner talking! Add the [OWNER] tag and make it red."
Setting Up the Script Logic
So, how do you actually build this thing? You'll want to start with a Script inside ServerScriptService. You don't want this to be a local script because you want everyone to see the tags, not just the player themselves.
The core of your roblox chat tags script is going to rely on identifying the player. Usually, you'll do this by their UserId or by checking if they belong to a specific Roblox Group. For example, if you want to give yourself an "Owner" tag, you'd check if the player.UserId matches yours. If you want to automate it for your moderators, you'd check their rank in your group using player:GetRankInGroup(yourGroupId).
Once the script identifies that a player deserves a tag, it uses Rich Text. If you haven't messed with Rich Text before, it's basically like mini-HTML for Roblox. You can use tags like to change the color or to make it bold. This is where the magic happens. You're not just changing the text; you're styling it.
Adding Tags Based on Gamepasses
This is where the money is—literally. A lot of developers use a roblox chat tags script to incentivize purchases. You can set up a check to see if a player owns a specific Gamepass ID.
Imagine a player joins, and your script checks: "Does this person own the 'Legendary' pass?" If the answer is yes, the script automatically applies a shiny gold [LEGENDARY] tag to their name. It's a permanent badge of honor for them. To do this, you'll need MarketplaceService. It's a simple "if" statement: if they own it, give them the tag; if not, let them talk like a regular "normie."
Making It Look Professional with Colors and Gradients
A plain white tag is better than nothing, but it's a bit boring. Using Hex codes is the way to go. Instead of just saying "Red," you can find a specific shade of "Neon Crimson" to make the tag pop.
One thing that often trips people up is the way Roblox handles the message format. When you're writing your roblox chat tags script, you have to make sure you aren't overwriting the player's name entirely. You want to prefix it. So, if the original message format is just "PlayerName: Hello!", you want to transform it into "[TAG] PlayerName: Hello!".
Pro tip: Don't overdo it with the colors. If every single person in the chat has a vibrating neon green tag, it becomes unreadable. Keep the special tags for the people who actually earned them.
Common Issues and How to Fix Them
Even the best developers run into bugs. If your tags aren't showing up, the first thing to check is if TextChatService is actually enabled. In some older games, the property is still set to the legacy version. You can find this in the Properties window of the TextChatService object in the Explorer.
Another common headache is the "Chat Filtering" system. Roblox is very strict about what can be said in chat. Fortunately, when you're just adding a tag like "[MOD]" or "[VIP]," the filter usually doesn't care. However, if you're trying to make a script that lets players create their own custom tags, you must pass that text through the TextService:FilterStringAsync function. If you don't, your game might get flagged or even taken down because it bypasses the safety filters. Nobody wants that.
Handling Multiple Tags
What happens if someone is a Moderator and a VIP? This is where your roblox chat tags script needs a bit of "priority" logic. Do you want them to have both tags? "[MOD][VIP] PlayerName"? Or do you just want the most important one to show?
Most developers prefer the "priority" method. You'd write your script to check for the Owner rank first, then Moderator, then VIP. The first one it finds is the one it applies. This keeps the chat window from getting cluttered with five different tags for one person, which can get really messy on mobile screens where space is limited.
Final Thoughts on Customization
The beauty of a roblox chat tags script is that it's yours to play with. You can add emojis, special symbols, or even use different fonts if you're feeling fancy. Some high-end scripts even change the color of the actual message the player sends, not just the tag. While that can be a bit distracting if used too much, it's a great way to make the developers or game owners stand out when they're making an announcement.
At the end of the day, coding this shouldn't feel like a chore. It's one of those small details that makes a game feel "finished." It shows the players that the developer cares about the UI and the social experience. So, grab a coffee, open up Studio, and start experimenting with your own tags. Once you see that first "[OWNER]" tag pop up in your own chat, you'll realize it was worth the effort. Happy scripting!